![]() ![]() The ones we saw at the E3 demo primarily consisted of jeeps, tanks, and helicopters, each with detailed and entirely realistic control schemes. Like a real military, the American soldiers in Operation Flashpoint have a wide variety of vehicles at their disposal. ![]() Head-on assaults will usually fail, but if you have your soldiers flank or attack from behind, you’ll find that you begin to rapidly wipe out the enemy. They’ll succeed or fail in their missions based purely on the real-world variables the game engine simulates, and success usually rides on your ability to put genuine military strategies into play. In Flashpoint you act as the commander of your team, and have to issue to the other soldiers. Like real soldiers, you’re always accompanied by your squad as you go into a new mission. In Operation Flashpoint, you never fight your battles alone. Even at low difficulty levels, the game will prove to be a stiff challenge even for seasoned FPS vets. ![]() You simply don’t ever want to be close to the enemy in Flashpoint combats, because then you’re likely to end up dead. There is an auto-aim option available to make the game a bit easier on the limits of the Xbox controller, but you can only use it at medium distances. You want to face your enemies in Flashpoint from as far away as possible, using a sniper’s rifle and very careful aim to take out your targets. Challenges like fighting off enemies with the sun in your eyes or coping with night battles are commonplace, and when you’re not fighting for your life, chances are you’ll be marveling at the incredibly realistic way that time passes in-game. The engine can model the full range of real-world atmospheric conditions, from rain to all the light levels associated with different times of day. The weapons you use will be extremely authentic recreations of real-world Soviet and American weapons from 1985, as powerful and hard to control as their real-world counterparts.Ītmospheric conditions play a much larger role in Flashpoint than they do in any other similar game I’ve played. The enemy will wear camouflage, so you often may not be able to make out enemy soldiers very well against the background. Getting hit by enemy fire once is enough to kill you. When you fire, you have to stop moving and pause to set your shot up. Since Flashpoint is at heart a sim, it means realism is the order of the day when it comes to the first-person combat. Trying to play Flashpoint in the spirit of more aggressive FPS like Halo and Counterstrike will just get you killed very, very quickly. However, trying to compare it to the likes of Halo in terms of gameplay will just lead to confusion and sadness. Operation Flashpoint is often described as an FPS, and it is possible in the game to participate in battles as a soldier who views the world in a very FPS style. Fan-created content also won’t be distributed via Live, nor will the most recent expansion, Red Hammer. ![]() Still, it’s a testament to the complexity of the original Operation Flashpoint that Bohemian’s developers noted that some aspects of the original engine had to be trimmed down and simplified in order to make the game into something the Xbox could run. The Xbox was a natural choice for the console port of the classic, as the Live service would provide the kind of multiplayer support the game needed. While the single-player campaign was praised at the time, it was really the fan-created content and the multiplayer that kept the game’s fans so loyal. The original game rapidly built up an active community of die-hard fans, who keep writing mods and playing online with each other to this day. The real meat of Flashpoint is in the incredibly sophisticated game engine, and in all the boggling gameplay options it leaves at the player’s disposal.Ĭold War Crisis is essentially a port of the original Operation Flashpoint and its Resistance expansion for the PC. Flashpoint is the rare Xbox title that isn’t interested in focusing on flashy visuals, or even on visuals that are anything but purely functional. Seeing a bit more of the game started putting the graphics into perspective, though. Given how many polys the Xbox can push, it was an initially disconcerting sight. In fact, they looked like just what they are, a port of low-power PC graphics from 2001. The first thing I noticed when the fine developers at Bohemian sat down with me to demo Operation Flashpoint was that the graphics were… to put it kindly, not exactly cutting edge. ![]()
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